The indie release shaped into one of the most addictive and engaging dungeon-crawling experiences in recent years. And very few of them are really good in fact. Game, Completion, Achievements, Playtime, Last Unlock, Last Played, Stats. Nobody Saves The World was released as a pleasant surprise for most RPG fans. You have a number of missions there, but not too various, you can develop your skills, but not too much. Works like a charm with launch options, without will crash when loading a save. There is also a part of games which are some kind of middle between well-developed and simple. 40 fps limit to get super low battery draw of 12W ish, 3 hrs playtime. They are simple, designed in 3D with minimum details and they suggest a single main activity to perform: running, fights, passing challenges etc. But as well, we often find products of a mobile app type. Here we can find really well-done releases with worked out graphics, a complex storyline which has a number of different endings and a mechanic that allows players to interact with the surroundings. It would be right to mention that this type of game is a grab bag. So if a player plays an hour on June 10th, that hour will display on the graph until June 24th. Like using a hammer to climb or a sticky tape for attacks – it’s strange, so mostly people want to try at least. The recent playtime graph shows total estimated playtime (in hours) clocked for a game in the past two weeks. Or, to make the image absurd and thus more eye-catching, the developers prefer sometime to combine usual things in unusual situations. As a kid growing up my mother would take me to the trash and treasure markets where there'd be old Shareware distributors selling floppy disks with games on them. To make the gameplay more interesting, the activity is placed in some rare circumstances. This can be making anything with someone or something, and in general – almost anything you can guess under the words ‘do’ or ‘make’. When you say ‘action’ you mean literally anything. In fact, the main feature is expressed in the name of the game category. So when we choose what to play, what should we expect from Action games more particularly? Peculiarities of the genre Moreover, this type of releases can be divided into subgenres, ‘cause acting can turn out to be totally different, placed in an absolutely unobvious context. Nobody Saves the World is a fantastic game as is, but knowing these things before playing it can make the experience much more enjoyable. And just like films are various, the diversity of games impresses too. The first thing that comes to our mind is movies like The Last Samurai. When we’re talking about the action it’s simple to imagine some chasing, some adventure or some epic battle.
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